# Documentation

**URL:** https://forum.slcoloniesroleplay.com/c/documentation/19.md?page=1

[Latest](https://forum.slcoloniesroleplay.com/latest.md) · [Categories](https://forum.slcoloniesroleplay.com/categories.md) · [Tags](https://forum.slcoloniesroleplay.com/tags.md)

**Page:** 2

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## [\[COMBATABLES\] Weapon Crafting Table](https://forum.slcoloniesroleplay.com/t/combatables-weapon-crafting-table/1554)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 2:58am UTC](https://forum.slcoloniesroleplay.com/t/combatables-weapon-crafting-table/1554 "2026-09-02T02:58:24Z")

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Where the parts become a weapon — and where, if nobody has built that combination before, you get to name it. The last step Parts on their own do nothing. The forge and the carpentry bench make blades, han…

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## [\[COMBATABLES\] Sharpening Stone](https://forum.slcoloniesroleplay.com/t/combatables-sharpening-stone/1553)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 2:58am UTC](https://forum.slcoloniesroleplay.com/t/combatables-sharpening-stone/1553 "2026-09-02T02:58:21Z")

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A blunt weapon hits softer. The sharpening stone is how you take the edge back. Why sharpness matters Every SLC weapon carries a sharpness value and a durability value, and they are not the same thing. Sh…

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## [\[COMBATABLES\] Research Table](https://forum.slcoloniesroleplay.com/t/combatables-research-table/1552)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 2:58am UTC](https://forum.slcoloniesroleplay.com/t/combatables-research-table/1552 "2026-09-02T02:58:18Z")

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Spend crafting experience, wait seven days, learn a weapon blueprint you did not have. What a player does Left-click it. It asks whether you want to spend 100 CXP to research a new blueprint. Say yes and y…

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## [\[COMBATABLES\] Engineering Table](https://forum.slcoloniesroleplay.com/t/combatables-engineering-table/1551)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 2:58am UTC](https://forum.slcoloniesroleplay.com/t/combatables-engineering-table/1551 "2026-09-02T02:58:16Z")

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Two jobs: turn weapon blueprints into casts, and pull apart any item in the game to see what went into it. Reverse engineering This half has nothing to do with weapons. Any item you own can be broken down …

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## [\[COMBATABLES\] Damage Script](https://forum.slcoloniesroleplay.com/t/combatables-damage-script/1550)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 2:58am UTC](https://forum.slcoloniesroleplay.com/t/combatables-damage-script/1550 "2026-09-02T02:58:13Z")

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A box you stretch over anything on your land to make it hurt the people who walk into it. What it is The damage script is a single prim you rez, stretch, and leave. Anything inside its volume takes damage …

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## [\[HUNTABLES\] Wolf](https://forum.slcoloniesroleplay.com/t/huntables-wolf/1549)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 2:22am UTC](https://forum.slcoloniesroleplay.com/t/huntables-wolf/1549 "2026-09-02T02:22:55Z")

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The wolf is the predator. Where a deer runs, a wolf comes at you and keeps coming until one of you is down or you get out of its range. It is the only huntable in the game that can kill you. The tutorial below is fil…

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## [\[HUNTABLES\] Rats](https://forum.slcoloniesroleplay.com/t/huntables-rats/1548)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [September 2, 2026, 2:22am UTC](https://forum.slcoloniesroleplay.com/t/huntables-rats/1548 "2026-09-02T02:22:52Z")

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Rats are the small end of hunting. One health, no attack, and back again in half an hour — they are the huntable you put around a granary or a cellar for atmosphere and a steady trickle of ingredients, not the one you…

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## [\[HUNTABLES\] Deer](https://forum.slcoloniesroleplay.com/t/huntables-deer/1317)

<div class="topic-metadata">

**Author:** [@attila.katana](https://forum.slcoloniesroleplay.com/u/attila.katana)\
**Replies:** 0\
**Last updated:** [December 23, 2025, 6:54am UTC](https://forum.slcoloniesroleplay.com/t/huntables-deer/1317 "2025-12-23T06:54:05Z")

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The deer is prey. It has no attack at all, and when it notices you it runs — so the whole of hunting one is closing the distance and putting it down before it reaches the edge of its range and vanishes. …

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## [\[ESSENTIALS\] Storage](https://forum.slcoloniesroleplay.com/t/essentials-storage/1516)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 22, 2026, 12:11pm UTC](https://forum.slcoloniesroleplay.com/t/essentials-storage/1516 "2026-08-22T12:11:12Z")

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Everything you own has to live somewhere. This covers both storage products, the free updater that brings older ones up to date, and My Storage on the website — which is new, and is where most of this now happens. …

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## [\[ESSENTIALS\] Community Storage](https://forum.slcoloniesroleplay.com/t/essentials-community-storage/1509)

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**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 22, 2026, 12:10pm UTC](https://forum.slcoloniesroleplay.com/t/essentials-community-storage/1509 "2026-08-22T12:10:52Z")

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This tutorial has moved. Community Storage and the Storage Chest are now covered together, because the menu, the website page and the rules are the same for both — only the slot count and who can open them differ. → \[…

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## [\[GATHERABLES\] Water Tower](https://forum.slcoloniesroleplay.com/t/gatherables-water-tower/1534)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-water-tower/1534 "2026-08-25T01:06:47Z")

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The water tower collects water on its own while you are elsewhere. Leave it a full day and there are 240 units standing in it, which you lift in a single click instead of drawing them one at a time. What i…

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## [\[GATHERABLES\] Water Script](https://forum.slcoloniesroleplay.com/t/gatherables-water-script/1533)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-water-script/1533 "2026-08-25T01:06:44Z")

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Water is a gatherable with no object attached to it. Instead of a thing you rez on your sim, you get an SLC API script — currently SLC Water version 0.9 — that you drop into any modifiable prim of your own, and that prim…

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## [\[GATHERABLES\] Sand](https://forum.slcoloniesroleplay.com/t/gatherables-sand/1531)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-sand/1531 "2026-08-25T01:06:38Z")

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Sand is a new gatherable, added as part of the changes that let the brewing system have bottles. You gather it with a small basket and it goes to the smelter, and it regrows about a second after you take it, so there is …

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## [\[GATHERABLES\] Sand Pit](https://forum.slcoloniesroleplay.com/t/gatherables-sand-pit/1530)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-sand-pit/1530 "2026-08-25T01:06:36Z")

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The sand pit is the bulk version of sand. It fills itself over 24 hours and then hands you the whole day’s worth in one click, instead of one sand at a time. What it is There is already a single sand gathe…

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## [\[GATHERABLES\] Reed Plant](https://forum.slcoloniesroleplay.com/t/gatherables-reed-plant/1529)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-reed-plant/1529 "2026-08-25T01:06:33Z")

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The reed plant is the gatherable that asks nothing of you: no tool, no durability, no profession. It is meant to stand near water, and what you take from it feeds every basket and bag in the game. Gatherin…

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## [\[GATHERABLES\] Ore Veins](https://forum.slcoloniesroleplay.com/t/gatherables-ore-veins/1528)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-ore-veins/1528 "2026-08-25T01:06:30Z")

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The ore veins are where metal enters the game. A miner works them with an iron pickaxe for copper, silver, gold and iron ore, and that ore is the front end of the chain that finishes with coins stamped in a player’s own …

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## [\[GATHERABLES\] Fruit Trees](https://forum.slcoloniesroleplay.com/t/gatherables-fruit-trees/1527)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-fruit-trees/1527 "2026-08-25T01:06:27Z")

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The fruit trees are gatherables you plant on your own land and pick with a small basket. What comes off them is real food: health, a little energy, and a dent in both your hunger and your thirst at once. T…

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## [\[GATHERABLES\] Fishing Pool](https://forum.slcoloniesroleplay.com/t/gatherables-fishing-pool/1526)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-fishing-pool/1526 "2026-08-25T01:06:24Z")

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The fishing pool is a gathering resource that goes in the water rather than on the land. With a fishing rod in hand you cast at it, and what comes back is drawn from a loot table — usually fish, occasionally something a …

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## [\[GATHERABLES\] Clay Mound](https://forum.slcoloniesroleplay.com/t/gatherables-clay-mound/1525)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-clay-mound/1525 "2026-08-25T01:06:21Z")

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The clay mound is where pottery starts. Dig it with a small basket and you come away with clay, which the pottery table turns into the jars, pots and pitchers a colony carries water, milk and honey in. Wha…

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## [\[ESSENTIALS\] Quest System](https://forum.slcoloniesroleplay.com/t/essentials-quest-system/1519)

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**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 23, 2026, 1:24am UTC](https://forum.slcoloniesroleplay.com/t/essentials-quest-system/1519 "2026-08-23T01:24:21Z")

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Set your colonists work and pay them for it. Quest givers stand wherever you put them, players take jobs by clicking them, and everything they do towards a job is counted as they do it. Part 1 — the player’s side …

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## [\[ESSENTIALS\] Tip Jar](https://forum.slcoloniesroleplay.com/t/essentials-tip-jar/1517)

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**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 22, 2026, 12:11pm UTC](https://forum.slcoloniesroleplay.com/t/essentials-tip-jar/1517 "2026-08-22T12:11:14Z")

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A tip jar that takes Lindens, SLC coin, or a currency you minted yourself — so visitors can thank you in whichever money your region actually runs on. The permission box on rez Rezzing it asks permission t…

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## [\[ESSENTIALS\] Social Stone](https://forum.slcoloniesroleplay.com/t/essentials-social-stone/1515)

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**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 22, 2026, 12:11pm UTC](https://forum.slcoloniesroleplay.com/t/essentials-social-stone/1515 "2026-08-22T12:11:09Z")

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The social stone pays you for spending time with other people. Sit in a tavern with company and you bank social points — a second pool of energy you can carry to somebody else’s land and spend on a day’s work. …

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## [\[ESSENTIALS\] Rental Server](https://forum.slcoloniesroleplay.com/t/essentials-rental-server/1514)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 22, 2026, 12:11pm UTC](https://forum.slcoloniesroleplay.com/t/essentials-rental-server/1514 "2026-08-22T12:11:06Z")

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Rent out houses, shops and market stalls for coin rather than Lindens — and, if you want it, collect tax from the landlords beneath you. It does not take Lindens, on purpose This is not a Second Life renta…

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## [\[ESSENTIALS\] Mailbox](https://forum.slcoloniesroleplay.com/t/essentials-mailbox/1512)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 22, 2026, 12:11pm UTC](https://forum.slcoloniesroleplay.com/t/essentials-mailbox/1512 "2026-08-22T12:11:00Z")

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The mailbox lets one colonist send another a letter, an item, or a bill — across the sim, across the grid, and to somebody who is not online. Sending Left-click and choose Send mail. Pick a recipient from …

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## [\[ESSENTIALS\] Furniture Root Prims](https://forum.slcoloniesroleplay.com/t/essentials-furniture-root-prims/1510)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 22, 2026, 12:10pm UTC](https://forum.slcoloniesroleplay.com/t/essentials-furniture-root-prims/1510 "2026-08-22T12:10:55Z")

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A root prim turns furniture you already own into SL Colonies furniture. Drop one into your own chair, couch or bed and sitting on it starts restoring energy, health and fatigue — without giving up the piece you actually …

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## [System Recipe Index](https://forum.slcoloniesroleplay.com/t/system-recipe-index/1275)

<div class="topic-metadata">

**Author:** [@attila.katana](https://forum.slcoloniesroleplay.com/u/attila.katana)\
**Replies:** 0\
**Last updated:** [December 21, 2025, 2:03am UTC](https://forum.slcoloniesroleplay.com/t/system-recipe-index/1275 "2025-12-21T02:03:51Z")

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This section of our forums is for the listing of all system recipes, as well as all rezzable food, drink created by the system. Community Recipes are also encouraged to be shared with the community. If you have one, tha…

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## [\[CRAFTABLES\] Leather Rack](https://forum.slcoloniesroleplay.com/t/craftables-leather-rack/1492)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 21, 2026, 3:55am UTC](https://forum.slcoloniesroleplay.com/t/craftables-leather-rack/1492 "2026-08-21T03:55:49Z")

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The Leather Rack is the second step of the ranger’s leather work, and the one with a mini-game in it. The first step is the Leather Tanner, where hides become prepared hide. This is where prepared hide becomes something…

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## [\[CRAFTABLES\] Sewing Table](https://forum.slcoloniesroleplay.com/t/craftables-sewing-table/1489)

<div class="topic-metadata">

**Author:** [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Replies:** 0\
**Last updated:** [August 21, 2026, 2:32am UTC](https://forum.slcoloniesroleplay.com/t/craftables-sewing-table/1489 "2026-08-21T02:32:32Z")

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The Sewing Table is where the cloth chain finally becomes something you can wear or sleep on. It is seamstress work and nobody else’s. The whole chain, in one line Spinning Wheel → string · Loom → cloth ·…

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## [\[CRAFTABLES\] Dye Tank](https://forum.slcoloniesroleplay.com/t/craftables-dye-tank/1343)

<div class="topic-metadata">

**Author:** [@attila.katana](https://forum.slcoloniesroleplay.com/u/attila.katana)\
**Replies:** 0\
**Last updated:** [January 8, 2026, 2:19am UTC](https://forum.slcoloniesroleplay.com/t/craftables-dye-tank/1343 "2026-01-08T02:19:34Z")

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The Dye Tank puts colour onto cloth that already exists. It is seamstress work, and it is the most open-ended station we make: there is no recipe list, because almost anything can go in the water. What the…

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## [\[PRODUCTS\] Craftables](https://forum.slcoloniesroleplay.com/t/products-craftables/1336)

<div class="topic-metadata">

**Author:** [@attila.katana](https://forum.slcoloniesroleplay.com/u/attila.katana)\
**Replies:** 0\
**Last updated:** [January 7, 2026, 9:32pm UTC](https://forum.slcoloniesroleplay.com/t/products-craftables/1336 "2026-01-07T21:32:11Z")

</div>

Every crafting station in SL Colonies, and how each one works. Each tutorial covers what the station makes, which profession it belongs to, what it needs from other trades, and the things that are easy to get wrong. …

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