# \[GATHERABLES\] Chalk Pit

**URL:** https://forum.slcoloniesroleplay.com/t/gatherables-chalk-pit/1688
**Category:** Product Tutorials
**Created:** [October 16, 2026, 8:50pm UTC](https://forum.slcoloniesroleplay.com/t/gatherables-chalk-pit/1688 "2026-10-16T20:50:28Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![attila.katana](https://forum.slcoloniesroleplay.com/user_avatar/forum.slcoloniesroleplay.com/attila.katana/32/1260_2.png) [@attila.katana](https://forum.slcoloniesroleplay.com/u/attila.katana)
#### Post date: [October 16, 2026, 8:50pm UTC](https://forum.slcoloniesroleplay.com/t/gatherables-chalk-pit/1688/1 "2026-10-16T20:50:28Z")

</div>

The chalk pit is where the Farmer’s lime starts. Dig it with a small basket and you come away with chalk, which the Compost Bin turns into the garden lime that sweetens sour soil.

![](https://img.youtube.com/vi/AI7QrnLvMrM/maxresdefault.jpg)https://www.youtube.com/embed/AI7QrnLvMrM?feature=oembed&wmode=opaque

## What it feeds

Chalk has one destination: the **Compost Bin**. Packed with dung into a large bag, it becomes the two kinds that **raise** a field’s soil pH:

| Kind | A batch of ten | Time | What it does | Farmer level |
| --- | --- | --- | --- | --- |
| garden lime | 20 dung + 20 chalk + 1 large bag | 35 h | lifts the soil’s pH by half a point | 2 |
| fine garden lime | 20 dung + 10 chalk + 10 wood ash + 1 large bag | 50 h | lifts the pH by a fifth of a point | 4 |

Their opposite, **sulphur mulch** , lowers the pH, and it is made from the sulphur the Smelter leaves behind. Between the two, a Farmer can move soil either way.

A vineyard’s soil starts a little too sour for grapes, so garden lime is the kind every vintner will want first, and a Farmer with a chalk pit has something to sell.

The Compost Bin tutorial is here: [[CRAFTABLES] Compost Bin](https://forum.slcoloniesroleplay.com/t/craftables-compost-bin/1340)

## The tool

You cannot dig chalk with your hands. The tool is the **small basket**. Click the pit without one and it tells you no small basket was detected.

- **Get tool small basket** from your HUD puts it in your hand.
- **Use tool small basket** takes it out, ready to work.

Each dig uses **one durability** from the basket.

Tools only run on a region with an SL Colonies region server on it.

## Gathering

Walk up to the pit with the basket out and left-click it.

- About **45 seconds** to gather.
- **10 energy** per gather.
- **2 to 6 chalk** per gather, chosen at random.
- About **one dig in five** turns up a **rock** as well.

Then the pit is spent. It disappears and shows how long until it is back: it **regrows in three hours**. So a pit is a stock to manage rather than a tap to run, and more than one pit is how a Farmer keeps up with a busy compost bin.

The timer and the yield are what they are today, and they may be tuned.

## Making it match your land

The chalk pit is fully modifiable.

- **Two faces, two textures.** The white chalk and the turf around it are separate faces. If the grass does not match your terrain, choose Select Face in the edit window and re-texture the turf to suit.
- **Or bring your own mesh.** Unlink it and link your own mesh in its place, keeping the original as the root.

## Spawn points, for the owner

Hold down left-click on the pit to open the owner menu, then choose **Spawn points**.

- **Set a point** anywhere you like on the same region, in any position and rotation.
- Set as many as you want.

Each time the pit regrows it comes back at one of those points, picked at random, so nobody learns a fixed round.

**Remove points** takes them off one at a time. Picking the pit up and rezzing it somewhere else clears all of them.

The product page is here: [Chalk Pit in Second Life — SL Colonies Roleplay](https://slcoloniesroleplay.com/treasure/chalk-pit)
