# \[GATHERABLES\] Sand

**URL:** <https://forum.slcoloniesroleplay.com/t/gatherables-sand/1531>\
**Category:** Product Tutorials\
**Created:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-sand/1531 "2026-08-25T01:06:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Auryn](https://forum.slcoloniesroleplay.com/user_avatar/forum.slcoloniesroleplay.com/auryn/32/928_2.png) [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Post date:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-sand/1531/1 "2026-08-25T01:06:38Z")

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Sand is a new gatherable, added as part of the changes that let the brewing system have bottles. You gather it with a small basket and it goes to the smelter, and it regrows about a second after you take it, so there is no waiting between pulls.

[![](https://img.youtube.com/vi/NGxMqvHVlOg/maxresdefault.jpg "Where Every Glass Bottle Starts | SL Colonies Sand") ](https://www.youtube.com/watch?v=NGxMqvHVlOg)

## What it feeds

Sand is a smelter material. That is the whole of it: gather sand, take it to a smelter, and the glass comes out the other side. Bottles for the brewing system are the reason it was introduced.

## Setting it up

Unpack the crate, place the sand anywhere on your land, and delete the crate once you have the contents out.

## The owner menu

**Long left click** the sand as its owner and you get the owner’s menu rather than the player’s:

- **Reset**
- **Hover text** — turn it on and you can see the item’s text above it, including how many are left to gather at that spot.
- **Name** — set what it is called.
- **Security**
- **Spawn points**

## Spawn points

This is the one worth setting up properly. Normally a gathered item regrows where it was. With spawn points, it does not: when you gather from it, the next one appears at the next point you have set instead.

Set a point where the sand is standing, move it somewhere else on your land, and set another. From then on a gather may regenerate at either one. There is no limit on where they go — higher up, rotated, tucked into a bank or a shoreline, whatever fits the build. It stops one player standing in a single spot working the same patch all day.

## Security

The same four levels as everything else: **public** , **colony** , **group** , or **owner** only.

## Gathering it

You need a tool, in the same way clay does. Attach a **small basket** and gather. Without one, the sand tells you it is checking for the appropriate tool and names the one you are missing — the message is there to be read rather than puzzled over.

The gather itself is fast, and the regrowth is faster: roughly a second, then it is back. In practice that means you keep going without a pause, which is deliberate — sand is meant to be quick to accumulate for a smelter run.

Small baskets come off the basketweaving station, so keep one in reserve if you are planning a long session.

## Making it fit

Fully modifiable, like most of our items. You can rename it and put it wherever you like.

Inside is a **master prim**. Edit the object, unlink that prim and move it into a mesh of your own if you want the sand to match the theme of your land. Two rules hold: the scripts must stay inside the main prim, and that main prim has to be one created by us. A prim of your own making will not run them.

## If you want it in bulk

The video calls a bulk sand station “something we’re going to make later”. It exists now: the [sand pit](https://forum.slcoloniesroleplay.com/t/gatherables-sand-pit/1530) fills over 24 hours and hands over 240 sand in one click to a large bag, the way the water tower does with a barrel.

The two are worth having side by side rather than choosing between. A sand deposit is the fast one — a gather a second, no waiting, one point of a small basket each time. The pit is the patient one: nothing all day, then a day’s worth at once for a single point of a large bag.

The product page is here: [Sand in Second Life — SL Colonies Roleplay](https://slcolonies.com/treasure/sand)
