Fir, oak and maple are gatherables: rez one on your land and you have a tree that colonists can fell for logs, and that grows back on its own. Maple and fir can be tapped instead. The harvest is the same for all three — what changes is the wood you end up with, and that matters a long way down the chain.
What it is
A tree comes in two parts, a top and a stump. Rez it where you want it and it is ready; there is nothing to configure before someone can chop it.
The tool
You need a lumberjack axe, which comes from a smith. Attach it to your avatar, left-click the tree, and you start chopping. Each tree you take down spends some of the axe’s durability, so a woodsman working all day is a customer of the forge whether they like it or not.
Felling
When the chopping finishes, the top of the tree turns physical and falls over, and the logs are handed to you. In the video that was two logs.
The felled top is a temporary object and clears itself away on its own.
The tree itself takes days to come back, and the three are not set alike:
| tree | comes back after |
|---|---|
| Fir | 5 days |
| Oak | 7 days |
| Maple | 10 days |
That is the number to plan a woodlot around. A single maple is one felling a week
and a half, so if you want logging to be a trade anyone can work on your land, put
down several rather than one of each — and lean on fir for the ones meant to be cut
often.
Tapping maple and fir
Since October 2026 a maple or a fir can be tapped instead of felled. Use it with a clay pot in place of the axe: a maple gives maple sap, a fir gives fir resin. The pot loses a point of durability each time, as the axe does.
A tree gives one harvest each time it grows back, so every maple and fir is a choice: chop it for a log, or tap it. A fir tapped today is a fir chopped five days from now, not both.
Fir resin is what the Cooks melt with beeswax into grafting wax, which seals a graft at the Grafting Table, and it is worth about as much as the log. So a woodsman with firs to spare has a second trade.
Spawn points, for owners
This is the part that makes a tree worth rezzing rather than decorating with.
Hold left-click on the tree and let go after about a second to open the owner menu.
- Set point — records the tree’s current position as a place it may respawn. Move the tree, set another, and repeat. Points can be anywhere on the same sim, at any altitude, as long as they stay inside that sim.
- Removing one — open the same menu and pick the location you want gone out of the list. Useful when you have set a point by mistake.
- Done — closes the menu.
When the tree is felled it respawns at one of the points you have set, chosen at random. It may well pick the same spot twice in a row, and it may well pick the far side of the sim. That is the point of setting several: a forest that moves.
Picking the tree up and re-rezzing it clears every spawn point stored in the script. If you are rearranging a region, set your points last.
Fir, oak and maple
The chopping is identical for all three, and so is the owner menu. The difference is the timber.
Logs go to the Logging Station, which needs no tool of its own — one is built into the station. From there each step halves the size and multiplies the count:
1 log → 2 large planks → 4 medium → 8 small → 40 wood scraps
Planks are the Carpentry Bench’s entire diet — handles, arrows, barrels and the frames, headboards and legs behind almost all furniture — and the Carpentry Bench and Furniture Station both care which wood a part was cut from, because harder woods make furniture that survives more hits. Oak also feeds the drinks chain: oak barrels, and the oak, maple and fir chips that aging barrels take.
So plant a mix. A region with only one species gives its carpenters only one kind of furniture to build.