# \[GATHERABLES\] Trees

**URL:** <https://forum.slcoloniesroleplay.com/t/gatherables-trees/1532>\
**Category:** Product Tutorials\
**Created:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-trees/1532 "2026-08-25T01:06:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Auryn](https://forum.slcoloniesroleplay.com/user_avatar/forum.slcoloniesroleplay.com/auryn/32/928_2.png) [@Auryn](https://forum.slcoloniesroleplay.com/u/Auryn)\
**Post date:** [August 25, 2026, 1:06am UTC](https://forum.slcoloniesroleplay.com/t/gatherables-trees/1532/1 "2026-08-25T01:06:41Z")

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Fir, oak and maple are gatherables: rez one on your land and you have a tree that colonists can fell for logs, and that grows back on its own. Maple and fir can be tapped instead. The harvest is the same for all three — what changes is the wood you end up with, and that matters a long way down the chain.

[![](https://img.youtube.com/vi/qz0jsMTWYvY/maxresdefault.jpg "Chop Trees That Actually Fall in Second Life | SLC Trees") ](https://www.youtube.com/watch?v=qz0jsMTWYvY)

## What it is

A tree comes in two parts, a **top** and a **stump**. Rez it where you want it and it is ready; there is nothing to configure before someone can chop it.

## The tool

You need a **lumberjack axe** , which comes from a smith. Attach it to your avatar, left-click the tree, and you start chopping. Each tree you take down spends some of the axe’s **durability** , so a woodsman working all day is a customer of the forge whether they like it or not.

## Felling

When the chopping finishes, the **top of the tree turns physical and falls over** , and the logs are handed to you. In the video that was two logs.

The felled top is a temporary object and clears itself away on its own.

**The tree itself takes days to come back, and the three are not set alike:**

| tree | comes back after |
| --- | --- |
| Fir | **5 days** |
| Oak | **7 days** |
| Maple | **10 days** |

That is the number to plan a woodlot around. A single maple is one felling a week  
and a half, so if you want logging to be a trade anyone can work on your land, put  
down several rather than one of each — and lean on fir for the ones meant to be cut  
often.

## Tapping maple and fir

Since October 2026 a maple or a fir can be **tapped** instead of felled. Use it with a **clay pot** in place of the axe: a maple gives **maple sap** , a fir gives **fir resin**. The pot loses a point of durability each time, as the axe does.

**A tree gives one harvest each time it grows back** , so every maple and fir is a choice: chop it for a log, or tap it. A fir tapped today is a fir chopped five days from now, not both.

Fir resin is what the Cooks melt with beeswax into **grafting wax** , which seals a graft at the Grafting Table, and it is worth about as much as the log. So a woodsman with firs to spare has a second trade.

## Spawn points, for owners

This is the part that makes a tree worth rezzing rather than decorating with.

**Hold left-click on the tree and let go after about a second** to open the owner menu.

- **Set point** — records the tree’s current position as a place it may respawn. Move the tree, set another, and repeat. Points can be anywhere on the same sim, at **any altitude** , as long as they stay inside that sim.
- Removing one — open the same menu and pick the location you want gone out of the list. Useful when you have set a point by mistake.
- **Done** — closes the menu.

When the tree is felled it respawns at one of the points you have set, chosen at random. It may well pick the same spot twice in a row, and it may well pick the far side of the sim. That is the point of setting several: a forest that moves.

**Picking the tree up and re-rezzing it clears every spawn point** stored in the script. If you are rearranging a region, set your points last.

## Fir, oak and maple

The chopping is identical for all three, and so is the owner menu. The difference is the timber.

Logs go to the **Logging Station** , which needs no tool of its own — one is built into the station. From there each step halves the size and multiplies the count:

> 1 log → 2 large planks → 4 medium → 8 small → 40 wood scraps

Planks are the **Carpentry Bench’s** entire diet — handles, arrows, barrels and the frames, headboards and legs behind almost all furniture — and the Carpentry Bench and Furniture Station both care which wood a part was cut from, because **harder woods make furniture that survives more hits**. Oak also feeds the drinks chain: oak barrels, and the oak, maple and fir chips that aging barrels take.

So plant a mix. A region with only one species gives its carpenters only one kind of furniture to build.

The product pages are here: [fir](https://slcolonies.com/treasure/fir-tree), [oak](https://slcolonies.com/treasure/oak-tree), [maple](https://slcolonies.com/treasure/maple-tree).
