# Idea about removing items from Inventory

**URL:** <https://forum.slcoloniesroleplay.com/t/idea-about-removing-items-from-inventory/453>\
**Category:** Ideas & Suggestions\
**Created:** [October 9, 2022, 1:17am UTC](https://forum.slcoloniesroleplay.com/t/idea-about-removing-items-from-inventory/453 "2022-10-09T01:17:43Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![attila.katana](https://forum.slcoloniesroleplay.com/user_avatar/forum.slcoloniesroleplay.com/attila.katana/32/1260_2.png) [@attila.katana](https://forum.slcoloniesroleplay.com/u/attila.katana)\
**Post date:** [October 9, 2022, 2:36am UTC](https://forum.slcoloniesroleplay.com/t/idea-about-removing-items-from-inventory/453/2 "2022-10-09T02:36:15Z")

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We have the ability to remove inventory items from the hud here:

 ![image](https://forum.slcoloniesroleplay.com/uploads/default/original/1X/08adde7676ebf3891c6c419867a5a5f9928859d9.png)

We could just as easily add that option to the inventory on the meter website though. But we have other ideas for oater which requires you to be in world.

See here:

> [@\[IDEA\] Trash/Drop Option](https://forum.slcoloniesroleplay.com/t/idea-trash-drop-option/220):
>
> So, while I was mulling over how the market is working and how there’s the potential for folks to use the market hubs as trash bins, I had a thought about it. What if you could choose to “Drop” an item (actually, it would be better to drop a stack)? It would get it out of your inventory, and give you an immediate option for lightening your load if you’re overburdened? It’s a realistic response. Cool, right? It gets better…maybe. What if players could choose to “Drop” items, and those items we…

Includes the items dropped being able to be stumbled upon by players walking around. Perhaps a bag that rezzes from a region server and sits where you dropped your items. Or something similar.

After a certain amount of time, the bag would vanish, and so would the items.

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