# New station: the Smokehouse. Cure, smoke and carve your own ham in Second Life (L$600)

**URL:** <https://forum.slcoloniesroleplay.com/t/new-station-the-smokehouse-cure-smoke-and-carve-your-own-ham-in-second-life-l-600/1880>\
**Category:** Community Announcements\
**Created:** [November 13, 2026, 9:54pm UTC](https://forum.slcoloniesroleplay.com/t/new-station-the-smokehouse-cure-smoke-and-carve-your-own-ham-in-second-life-l-600/1880 "2026-11-13T21:54:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![attila.katana](https://forum.slcoloniesroleplay.com/user_avatar/forum.slcoloniesroleplay.com/attila.katana/32/1260_2.png) [@attila.katana](https://forum.slcoloniesroleplay.com/u/attila.katana)\
**Post date:** [November 13, 2026, 9:54pm UTC](https://forum.slcoloniesroleplay.com/t/new-station-the-smokehouse-cure-smoke-and-carve-your-own-ham-in-second-life-l-600/1880/1 "2026-11-13T21:54:02Z")

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![The Smokehouse in the Butchers' Yard: an oak smoke cabinet with its doors open on hams, briskets and jerky hanging from the hooks and fish on the racks, a stone fire pit joined to it by a clay pipe, a carving block with a brine bucket and a basket of chips, and the Butcher Master beside it](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/7/799b8f15592124ee8045f142a8c7f8aee76f68f8.jpeg)

The **Smokehouse** is here, the next station in the **Butchery Overhaul**. Cure your meat and fish, hang them in the cabinet, light a fire under them with your choice of wood, then carve the big pieces at the block or set them out on the table for the whole colony to eat. **L$600.**

![](https://img.youtube.com/vi/P8MkE0A2pZQ/maxresdefault.jpg)https://www.youtube.com/embed/P8MkE0A2pZQ?feature=oembed&wmode=opaque

## Cure it, hang it, smoke it

Touch the Smokehouse and choose **App in HUD** or **Web**. It opens the Smokehouse app, the same either way. Pick a piece from what’s in your pack and it goes onto a hook, a rack or into the tub, with the cure it takes: salt and sugar for a dry rub, salt for a brine, spice for a pastrami. Nothing leaves your pack until you light the fire.

 ![The Smokehouse app's cabinet: a smoked brisket loaded on a hook, the Load list beside it](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/7/722169df0f34809e36dc975e5fc3fd25f09c0f47.jpeg)

## Cold smoke or hot

- **Cold smoke** flavours and keeps the meat without cooking it: **bacon, kippers, haddock, salmon and sturgeon.**
- **Hot smoke** cooks as it goes: **ham, brisket, pastrami, venison jerky, mackerel, trout and eel.**

One fire is one or the other. Hang a hot piece and the cold ones wait for the next fire; the app greys them out and tells you why.

## Four woods, four effects

**Oak** for more health, **cherry** for more social, **maple** for more energy, and **fir** , which fills you most but makes you a little sick. The wood goes into the name: an oak-smoked ham, a cherry-smoked salmon. A fire burns **10 chips an hour** ; kippers, mackerel and trout take an hour, bacon, salmon, haddock and eel two, and ham, brisket, pastrami, sturgeon and jerky three.

 ![The fire lit, the doors shut, and the time left over the pit: "Oak, hot smoke: 2 h 14 m left"](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/a/a0a07480e6ecdea37802834b9f6bde43444d3879.jpeg)

Light it and walk away. The embers glow, the smoke rolls out of the flue, and the hover text over the pit counts down the fire’s time. Nothing comes out half done: a piece only joins a lit fire if there’s time left on it to finish.

## Cured, never smoked

**Gravlax** and **corned beef** cure in the tub, and **coppa** hangs to cure on a hook. Corned beef is where pastrami starts.

## Carve it at the block

Wear your butcher knife and sit at the work block (the app can seat you itself). Choose a piece and slice it, a stroke at a time: **8 slices from a ham, then the hock** ; 8 from a brisket, a pastrami or a coppa; 8 rashers from bacon; 6 from a salmon, a sturgeon or a gravlax. One knife use and 5 energy a piece, and if you get up, the piece waits on the board for you.

 ![Carving a Choice oak-smoked ham at the block, the slices laid along the board](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/3/3f01fdc01ffa68e2f160d37e333de74d7e590aca.jpeg)

## Or set it out for the whole colony

Don’t carve it at all: **set the whole piece out on a table** from your HUD’s **Rezable** menu. Anyone **wearing their meter** touches it and takes a portion, **8 from a ham, 6 from a salmon** , and the label shows who smoked it and how much is left. The trout, mackerel, eel and jerky are a single portion each.

 ![A whole oak-smoked ham, an oak-smoked salmon and a trout set out on a table, each labelled with its maker and the portions left](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/0/075b3a15d7e17ed45df776b087bba0af43524277.jpeg)

## Grades and CXP

The grade is the meat’s own: a **Choice** brisket makes a Choice smoked brisket. Butchers earn **CXP for every piece** they smoke.

## Made to be yours

- **Owners:** long-click for the menu: name, hover text and **security** (Owner, Colony or Public).
- **One butcher’s fire at a time.** Load it and it’s yours until you collect; walk off without lighting it and after 15 minutes it’s free again, with nothing taken.
- **On a public Smokehouse** anyone can press Collect, but the goods always go to the butcher who smoked them, or to the colony’s storage on a colony station.

## How to start

1. **Be a Butcher, level 3.** Learn it once and it’s yours to keep, whatever trade you take up after.
2. **Bring the meat and fish:** pork legs and sides, beef brisket and silverside, pork necks, salmon and sturgeon fillets, venison steaks, herring, haddock, mackerel, trout and eel, from the Butcher’s Block and the fishing pools.
3. **Bring salt, sugar and spice** for the cures, and **wood chips** for the fire.
4. **A butcher knife** for carving.

## Links

- **The full guide:** [[CRAFTABLES] Smokehouse: curing, smoking and carving in Second Life](https://forum.slcoloniesroleplay.com/t/craftables-smokehouse-curing-smoking-and-carving-in-second-life/1879)
- **The Smokehouse in the store:** [Smokehouse in Second Life — SL Colonies Roleplay](https://slcoloniesroleplay.com/treasure/smokehouse)
- **Get it in-world at the Emporium:** [Second Life Maps | Everdale Isle](https://maps.secondlife.com/secondlife/Everdale%20Isle/128/214/43)

Light a fire, and let’s see what you smoke. 🔥

Questions? Ask here, on Discord, or send Samuel an IM. The mentors are always happy to help.
