# 📦 The new Market is open: every realm trades, and Merchants carry the goods

**URL:** https://forum.slcoloniesroleplay.com/t/the-new-market-is-open-every-realm-trades-and-merchants-carry-the-goods/1648
**Category:** Community Announcements
**Created:** [October 8, 2026, 7:28am UTC](https://forum.slcoloniesroleplay.com/t/the-new-market-is-open-every-realm-trades-and-merchants-carry-the-goods/1648 "2026-10-08T07:28:47Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![attila.katana](https://forum.slcoloniesroleplay.com/user_avatar/forum.slcoloniesroleplay.com/attila.katana/32/1260_2.png) [@attila.katana](https://forum.slcoloniesroleplay.com/u/attila.katana)
#### Post date: [October 8, 2026, 7:28am UTC](https://forum.slcoloniesroleplay.com/t/the-new-market-is-open-every-realm-trades-and-merchants-carry-the-goods/1648/1 "2026-10-08T07:28:47Z")

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![The new Market](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/7/732ab6bb965f5fff408dc11fd4439ecdb0085762.jpeg)

The old market sold everything, everywhere, from one bottomless pool. That’s gone. **Every realm’s market now keeps its own stock and its own prices** , and the goods have to be carried from one to the next by the people who play here.

![](https://img.youtube.com/vi/-y9ZZqPZE4k/maxresdefault.jpg)https://www.youtube.com/embed/-y9ZZqPZE4k?feature=oembed&wmode=opaque

_The full walkthrough._

## How it works

- **Touch a Marketplace HUB** and the market opens on the website, signed in as the avatar that touched it. Stay **within 20 metres** while you trade.
- **Every market has a character.** A realm rich in timber sells timber cheap; a realm short of metal pays well for it. Where you trade changes the price by up to 15% either way.
- **Your discount** comes from Charisma and your Merchant level, up to 25%. It lowers what you pay and raises what you’re paid.
- **The Grand Exchange** in Everdale is the capital: the realm’s reserve, where new stock enters the world and every other market is supplied from. It’s also the only place to post **player buy and sell orders** at your own price.
- Anyone can browse every price, from anywhere, at **[slcoloniesroleplay.com/market](https://slcoloniesroleplay.com/market)**.

 ![The Grand Exchange: the capital, and the realm's reserve](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/b/b5bb3e72649f23825a92fae2b113207ef27bfe80.png)

## Courier contracts (Merchants)

This is what replaces the warehouse mini-game. When a market runs short, a contract goes up to carry goods there.

1. **Take a contract** on the Couriers board. Starter runs need no deposit; bigger loads need a higher Merchant level.
2. **Pick up** at The Grand Exchange, or at a market with too much of something.
3. **Unload** at the market you’re delivering to. **One crate lands a minute.** Step away and it waits for you.

Every delivery **earns your colony coins** and **earns you CXP** into your Merchant pool. You have to be there in person, at the market, so the markets become somewhere people meet.

 ![Courier contracts on the website](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/a/a21c00a549c2ed91a261d5223d59e295cf0e5bfc.png)

**The weekly race.** Every Monday, a quarter of the week’s Grand Exchange fees is shared between colonies by the contracts their members delivered. The colony that delivered most is the **Courier Colony of the Week** : it takes a tenth of that off the top, and **its crest goes up on The Grand Exchange**. The first race starts this week.

## Watch the crates

 ![The crate stacks beside every HUB](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/7/7bb60edf3effdc1322f35f94f02922b9d0f7976c.jpeg)

The new HUB has a crate stack on each side of the stall. **One shows how well supplied the market is** : a bare pallet means it’s short, and worth hauling to. **The other shows goods waiting to leave.** While you unload, crates stream from you into the stall, and a countdown floats above your head until the next one lands.

_The countdown uses the SL Colonies experience. Accept it when asked and it appears by itself; decline, and your contract still works without it._

## For market owners

- **Colonies can set a fee** of 0 to 10% on a market they own, paid into the colony treasury. A lower fee makes your market cheaper to buy from. The colony leader or a manager sets it on the colony page.
- **Make it yours.** The HUB’s main prim is a plain cube holding the scripts. Keep the cube and you can take the stall mesh off and build your own market around it.
- **A brand-new market starts empty** and fills as couriers bring it what it needs.

## Own an old HUB? Swap it for free

HUBs from before this update no longer trade. Bring yours to the **Station Exchange** counter in [our in-world store](https://maps.secondlife.com/secondlife/Noru/52/95/3901) and you’ll get the new one, free:

 ![The Station Exchange counter](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/7/70c871bdd670f1440ea2b1558b7cb140cd30f9bf.jpeg)

1. **Touch the counter.**
2. Within a minute, open your inventory, **hold CTRL** and drag your old HUB onto the counter. A plain drag rezzes it instead; just pick it up and try again with CTRL held.
3. **Let go when the counter is outlined in red.** The courier checks it and sends you the new HUB, and you’re told each step in local chat and by IM.

 ![How the Station Exchange works](https://forum.slcoloniesroleplay.com/uploads/default/original/2X/5/50fadd4f4c30635a1fd728658c5a80aba07cdea2.jpeg)

**Full guide:** [[ESSENTIALS] Marketplace HUB](https://forum.slcoloniesroleplay.com/t/essentials-marketplace-hub/1513)  
**The market:** [slcoloniesroleplay.com/market](https://slcoloniesroleplay.com/market)  
**Get a HUB:** [slcoloniesroleplay.com/treasure/marketplace-hub](https://slcoloniesroleplay.com/treasure/marketplace-hub)

Questions? Ask below, or IM the bot, and one of our mentors will happily walk you through it in person. See you on the road. 🐎

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### Author: ![RemmyHun](https://forum.slcoloniesroleplay.com/user_avatar/forum.slcoloniesroleplay.com/remmyhun/32/1285_2.png) [@RemmyHun](https://forum.slcoloniesroleplay.com/u/RemmyHun)
#### Post date: [October 8, 2026, 11:35am UTC](https://forum.slcoloniesroleplay.com/t/the-new-market-is-open-every-realm-trades-and-merchants-carry-the-goods/1648/2 "2026-10-08T11:35:44Z")

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I attempted the swap this morning, and nothing happened. I followed the directions, waiting for the red outline before I let go.

It may be because the Market had been given the name “RuYaad MoonShip Market” so maybe the thing didn’t recognize the Market HUB as a Market HUB? I didn’t think to reset it before I turned it in for the new version.

**UPDATE: New Market HUB successfully received! THANK YOU!**
