Hi everyone,
You’ve built farms, taverns and supply chains across the realms. Now we’re taking that underground.
Here’s a first look at the Dungeon System. Like every [COMING SOON] preview, details may change as we test and balance it, so tell us what you think below.
No two runs the same
Every dungeon is put together by the server when you go in, so there’s no layout to memorise.
- Rooms that join in every direction. Dungeons are built from modular rooms and corridors that branch, split and drop to lower levels.
- Themes. Realms can send expeditions into different styles, starting with Stone, Crypt and Ice. Rooms, monsters and hidden chambers change every run.
Go in as a party
Dungeons are made for groups.
- Parties of up to 4. Team up with other colonists to reach deeper, more dangerous floors than anyone could survive alone.
- Everyone has a job. Decide who draws the monsters, who watches the flanks, and who carries the right tools and weapons. A fighter and a gatherer both matter down there.
Save the run, come back later
Real life calls, or half the party logs off. That’s fine.
- Save your run and load it later to carry on where you stopped.
- Step out to repair gear, restock, or wait for friends. When you load the run again, the layout, the rooms you’ve cleared and your progress are all still there.
Build your own dungeons
Realm owners aren’t limited to the dungeons we make.
- Your own instances. Set up dungeons that fit your realm’s lore, difficulty and theme.
- Your own rooms and encounters. Change existing layouts, or bring in your own mesh rooms, props, monsters and rewards. You decide what lurks in the dark and what waits at the end.
Gather in the depths
Dungeons are part of the SL Colonies economy, not just a place to fight.
- Gatherables underground. Deeper chambers hold ore veins, underground herbs and rarer resources found nowhere on the surface.
- Bring your tools. Pack your pickaxe and sickle beside your sword. Everything you bring up goes straight into your colony’s crafting, smelting and alchemy.
Where it’s at
Right now, Drakkhis has worked hard on making the dungeon functional. Players are able to test its basic concepts within Everdale Isle by entering the mines near the Smelter and Smith.
There’s only one monster in this one, but it gives you an idea of what’s to come.
Drakkhis is now adding in a monster pack, as well as different resources to gather and loot to obtain while you are in there.
Behind the scenes: our Citizen and World Builder members see every step as it happens. We post the progress on Discord, and sometimes here on the forums.
Tell us
What kind of dungeon would you build for your realm? And what are you hoping to find underground? Reply here.
Coming up next: a first look at the Magic System, made to go hand in hand with the dungeons. ![]()
