[CRAFTABLES] Aging Barrels

Aging barrels take a drink that is already finished and make it better for you. Not stronger — the distillery does that — but higher in health, energy, thirst, fatigue and the rest.

It ages drinks you did not make

Anything with a drunk stat can go in a barrel, whether you brewed it, were given it, or bought it off the Marketplace. Take an ordinary wine, run it 28 days and you have a basic vintage; run the same bottle six months and you have a premium one, under your own name.

How a run works

Load between 1 and 500 units at a time — the wait is the same either way, so fill it. Every week the barrel rolls, picks one to three of the drink’s stats at random, and adds a point to each. A bad week is a smaller gain, never a loss.

Stop whenever you like. Finalise age takes what you have, lets you name it, and saves the lot as a recipe, so the next batch is one click rather than a fresh setup.

Wood chips aim it

Add the same number of chips as units of drink — 100 units wants 100 chips. You keep the random roll and gain a guaranteed point in the stat that chip targets.

Chip Guarantees
Oak Energy
Fir Fatigue
Others Blood, with more arriving as the trees do

Chips are bought with crafting experience in the CXP store.

Before you walk away

Set the station’s security to your colony. A run can last months, and one left open to the public is a stranger away from being tied up for a year. As the owner you can always reset it — but the wait is gone.

Recipes