Vendors, rebuilt: run your shop from the website

Your vendors have had their biggest update since they launched. Everything you can do in-world still works, and now there’s a whole shop manager on the website, plus a new way for players to trade with you.

A full walkthrough, about 27 minutes.

Why bother running a shop

The Marketplace HUB sells to players at roughly 2× an item’s value and buys from them at roughly 0.75×. Everything between those two numbers is yours.

Take an item worth 1,000 coin. Sell it from your vendor at 1,500 and buy it from players at 1,000, and you have beaten the market on both sides at once — your customers do better than they would at the hub, and you make money whichever way they trade. The website now shows you both of those market numbers on every line, so you can see exactly where your margin is.

What’s new

  • Manage from the website. Your Vendors page lists every vendor you own. Add lines from any item in the game, set prices, and see what the central market is asking and paying for each one right now. Beat it on both and your prices turn green.
  • Trade through the website. On a multi item vendor, shoppers touch it, pick Buy or Sell, and a trading window opens for them. The trade only completes while they’re within 20 metres of your vendor, and the vendor confirms it in-world.
  • A till you control. Put coins in so your vendor can buy from players, take your takings out, and see your net across every vendor that’s checking in.
  • Restock from storage. Link a line to a storage chest, set how much to keep back, and top it up in one press.
  • Colony vendors. Set a vendor to Colony and your leaders and managers can run it. It shows on your colony page, restocks from colony storage, and coins withdrawn from it on the website go into the colony’s stores.
  • Sell only or buy only, per line or for the whole shop.
  • Retire a vendor that’s frozen or not yet updated, straight from its page, and get its goods and coins back.

What you need to do

Update your vendors with the updater box from our in-world store. (You may need to run it twice).

Until you update, your vendors keep trading in-world exactly as before. They’ll show as Needs updating on the website and won’t appear on the market. Once updated, they check in hourly and appear on the market straight away.

Good to know

  • Security has changed meaning. It now decides who can manage a vendor, never who can shop. Anyone can always buy and sell. Your choices are Private (just you) or Colony.
  • No paying more than you ask. A line that pays more for an item than it sells it for can’t be sold back to, here or in-world, because players could loop it for profit.
  • Frozen vendors. A vendor that stops checking in for about two and a half hours is read-only on the website until it’s back. Resetting its scripts brings it back within a minute — it isn’t broken.

Full guide: Item Vendors
Your vendors: slcoloniesroleplay.com/profile/vendors

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